![]() Spencer gave Blackley the rights to the Duke controller. Over fifteen years later Seamus Blackley contacted Phil Spencer, the head of the Xbox division, and pitched an idea to revive the old controller, following a series of joking posts through social media that showed strong consumer desire for the controller. The controller has been criticized for being bulky compared to other video game controllers it was awarded "Blunder of the Year" by Game Informer in 2001, a Guinness World Record for the biggest controller in Guinness World Records Gamer's Edition 2008, and was ranked the second worst video game controller ever by IGN editor Craig Harris. While the product was being announced some audience members threw objects at Blackley on stage. The controller was oversized and was not very well received. According to Blackley, the Duke name came from Brett Schnepf, the project manager of hardware for Microsoft during the Xbox's development, whose son was named Duke. The first-generation Xbox controller, originally nicknamed the "Fatty" and later "The Duke", was originally the controller bundled with Xbox systems for all territories except Japan. Seamus Blackley was a video game developer for Xbox and helped design an early prototype controller. However, the Controller S dropped that design and replaced it with a plus shape on a disc. The Duke's digital directional pad is visually similar to the digital directional pad on Microsoft's previous game controller, the Microsoft SideWinder. When the Controller S was released in the West, early models featured the green cable, however later Controller S models switched to a black cable and were made in China. ĭuke and original Japanese Controller S controllers made in Malaysia featured a dark green cable. ![]() ![]() This initial controller design was never launched in Japan, where the console instead launched with a smaller, redesigned version named "Controller S" that did use the more compact circuit board design. This led to the controller being bulky and nearly three times the size of Sony's controller. ![]() Microsoft had asked their supplier, Mitsumi Electric, for a similar folded and stacked circuit board design used in Sony's DualShock 2 controller, but the company refused to manufacture such a design for Microsoft. When the physical design of the controller began, circuit boards for the controller had already been manufactured. Project leads J Allard and Cam Ferrari aimed for a controller with every feature the team liked from preceding ones: slots from the Dreamcast controller, two sticks from the PlayStation's original DualShock and six frontal buttons from the revised Sega Genesis controller. The Xbox controller features dual vibration motors and a layout similar to the contemporary GameCube controller: two analog triggers, two analog sticks (both are also digitally clickable buttons), a digital directional pad, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons). The Xbox controller featured breakaway dongles to avoid damage to the console if the cord was tripped over.
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